About

Programming


Hey, I'm Xenogelion. I'm a Research Associate for a University in the United Kingdom. My job requires me to develop proto-type software for research that may or may not proof fruitful. I've always had a fascination with video game development and as such I went away to study how they're written. In doing so I can program in 16 different programming languages:

  • C
  • C++
  • C#
  • Visual Basic
  • ASP
  • PHP
  • HTML
  • CSS
  • JavaScript
  • JSP
  • Java
  • Python
  • VHDL
  • Assembler
  • LUA
  • XML


Webcomics


I've always been one for creating different things. This creativity isn't stopped simply by the desire to program, from the age of 16 I've wanted to create all sorts of medium of entertainment, ranging from Machinimas to Webcomics and even Video Games. I've created several web comics in the past with amazing talent. One such comic was about "What if Death, the Grim Reaper, was an average Joe citizen who hated his immortal job?". Many Web Comics have had their attempt at the spot light, these include: Death on Arrival, .5 Calibur, Multi-Calibur, Dark Smyth and Project Last. All these attempts weren't for naught however as they lead me to create such work as Kingdom Star.

Machinimas


As mentioned previously I've wanted to create Machinimas. When I was 16 I was very much inspired by Red vs Blue, created by rooster teeth, and created a series around Battle Field 1942 however it was impossible to get off the ground with the computer hardware I had on hand. While at university doing my undergraduate degree I attempted again to do a machinima however this one was based on World of Warcraft and was named, It's a wow life. It's a wow life suffered many hardships, most of which came down to lack of man power. As time went on trying to organise the production of a machinima became ever futile and I was left with little choice.

I felt my options were to give in entirely or do something on a much small scale. I wasn't truly prepared to just let my machinima dream die and was determined to rekindle it all. My initial attempt was to get into the Let's Play scene already overpopulated but I was going to go old school, super old school in fact. I did let's plays of Full Throttle and Day of the Tentacle, this was an initial success but wasn't enough. As the years went on my standing on YouTube was progressively getting worse and I was about to give up all hope when I was going to do a Warframe Let's Play but my friend Loz insisted that I stepped it up a notch. He reaffirmed with me several times over that it was about the quality of the content not the quantity, I needed to come up with something that wasn't just a play through of the game but instead brought something more to the woefully unrespectable mess that was my YouTube channel.

After a week it finally hit me, a series not about the development of the game but a series about how the community saw the development of the game and as such Tenno Clock was born. Luckily Warframe Prime Time didn't get named Tenno Clock because otherwise I would have had to come up with another name. Loz and I started Tenno Clock together and we have tried to improve upon it each step of the way. We ended up having community support from some of the larger names of the Warframe community along with Digital Extremes themselves. We also ended up increasing our friends exponentially and made friends across several of the bigger name clans out there.

The time was now, the time for a machinima was now more than ever. With a group of friends from Warframe steadily growing it became more and more evident that (still writing this)

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